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Mohrbooks Literary Agency
Sebastian Ritscher |
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CONTROL FREAK
My Epic Adventure Making Video Games
A rollicking, insider's account of the video-game industry by Cliff Bleszinski, one of the most famous video game designers in history.
Bleszinski is the designer of videogames such as Unreal and Gears of War and here reveals the behind-the-scenes events that created these iconic games (which helped propel the Xbox in sales and stature) and the programming-code base that now powers a huge swath of today's games. Along the way, he discusses how Chinese investors moved in to acquire a majority stake in the industry.
If you're a gamer and there are 2.2 billion of them worldwide - you know Bleszinski. For 20 years, he was the brilliant, charismatic rock star developer and design director at Epic Games, where he played key roles in three transformative milestones in gaming the creation of Unreal,1 Gears of War2 and Fortnite3 - and helped the company grow from an upstart fresh from the founder's parents' garage to a $15 billion industry giant. Bleszinski designed his first video game at 11 years old, and went to work for Epic Games when he was 18 and the company was being run out of a North Carolina garage. In this book, he takes readers inside the industry and also speaks out about violence in video games, the lack of diversity in the industry, and concerns that video games are harmful to kids.
Cliff Bleszinski, former Epic Games Design Director and twenty-five-year veteran of the video game industry, shipped his first commercial title, Jazz Jackrabbit, before graduating high school. During his tenure at Epic, he was a key visionary behind the award-winning, multimillion-selling Unreal game series and the billion-dollar Gears of War franchise. While at Epic, he also lent his creative expertise to games such as Fortnite, ChAIR Entertainment's Infinity Blade series, and multiple unannounced projects. Bleszinski is the cofounder of Boss Key Productions, which released two titles but ultimately folded. Bleszinski produced two plays Broadway and has had success with Hadestown which won 8 Tony Awards, and the new version of "Frankie and Johnny in the Clair de Lune" which starred two-time Oscar nominee Michael Shannon and Audra McDonald.
If you're a gamer and there are 2.2 billion of them worldwide - you know Bleszinski. For 20 years, he was the brilliant, charismatic rock star developer and design director at Epic Games, where he played key roles in three transformative milestones in gaming the creation of Unreal,1 Gears of War2 and Fortnite3 - and helped the company grow from an upstart fresh from the founder's parents' garage to a $15 billion industry giant. Bleszinski designed his first video game at 11 years old, and went to work for Epic Games when he was 18 and the company was being run out of a North Carolina garage. In this book, he takes readers inside the industry and also speaks out about violence in video games, the lack of diversity in the industry, and concerns that video games are harmful to kids.
Cliff Bleszinski, former Epic Games Design Director and twenty-five-year veteran of the video game industry, shipped his first commercial title, Jazz Jackrabbit, before graduating high school. During his tenure at Epic, he was a key visionary behind the award-winning, multimillion-selling Unreal game series and the billion-dollar Gears of War franchise. While at Epic, he also lent his creative expertise to games such as Fortnite, ChAIR Entertainment's Infinity Blade series, and multiple unannounced projects. Bleszinski is the cofounder of Boss Key Productions, which released two titles but ultimately folded. Bleszinski produced two plays Broadway and has had success with Hadestown which won 8 Tony Awards, and the new version of "Frankie and Johnny in the Clair de Lune" which starred two-time Oscar nominee Michael Shannon and Audra McDonald.
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Book
Published 2022-11-01 by Simon & Schuster |