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Mohrbooks Literary Agency
Sebastian Ritscher |
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English | |
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DUNGEONS & TOMBS
Jim Zub Stacy King Andrew Wheeler
A Young Adventurer's Guide
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.
In this DUNGEONS AND TOMBS, players will be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
Dungeons and Dragons is the most iconic and pervasive gaming franchise in the world with more than 40 million fans and 15 million active players worldwide. Translated versions of the game are sold in France, Germany, Spain, Italy, and Japan and Dungeon & Dragons novels have been licensed to the following publishers: Art House Ltd (Finland), Bragelonne (France), Armenia (Italy), Compupress SA/Anubis (Greece), Delta Vision (Hungary), Fantastika Book Club (Russia, Ukraine), Fantom Print (Czech Republic), Penguen Kitap Kaset (Turkey), Verlagsgruppe RH (Germany), Scyla Editores (Spain), Editorial Planeta (Spain), Tellerup (Denmark), Shanghai Guo Yue Cul (China), HongHua Culture (China), Yilin Press (China). The 2014 Player's Handbook has sold over 600,000 copies and Ten Speed's Dungeons and Dragons Art & Arcana (Fall 2018) has sold nearly 100,000 copies.
Licensed directly from Wizards of the Coast, each upcoming guidebook focuses on a specific aspect of the game, giving readers all the information and insights they'll need to start playing D&D. These are the perfect books for younger players coming to the game for the first time as well as mature players looking for a way to rediscover the game with their children.
Dungeons and Dragons is the most iconic and pervasive gaming franchise in the world with more than 40 million fans and 15 million active players worldwide. Translated versions of the game are sold in France, Germany, Spain, Italy, and Japan and Dungeon & Dragons novels have been licensed to the following publishers: Art House Ltd (Finland), Bragelonne (France), Armenia (Italy), Compupress SA/Anubis (Greece), Delta Vision (Hungary), Fantastika Book Club (Russia, Ukraine), Fantom Print (Czech Republic), Penguen Kitap Kaset (Turkey), Verlagsgruppe RH (Germany), Scyla Editores (Spain), Editorial Planeta (Spain), Tellerup (Denmark), Shanghai Guo Yue Cul (China), HongHua Culture (China), Yilin Press (China). The 2014 Player's Handbook has sold over 600,000 copies and Ten Speed's Dungeons and Dragons Art & Arcana (Fall 2018) has sold nearly 100,000 copies.
Licensed directly from Wizards of the Coast, each upcoming guidebook focuses on a specific aspect of the game, giving readers all the information and insights they'll need to start playing D&D. These are the perfect books for younger players coming to the game for the first time as well as mature players looking for a way to rediscover the game with their children.
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Book
Published 2019-11-26 by Ten Speed Press |