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Vendor
Mohrbooks Literary Agency
Sebastian Ritscher
Original language
English
Weblink
https://www.ted.com/talks/steven …

WONDERLAND

Steven Johnson

How Play and Delight Made the Modern World

In his much anticipated sequel to HOW WE GOT TO NOW, the New York Times bestselling author Steven Johnson explores the world-changing innovations we made while keeping ourselves entertained.
Steven Johnson fans love the surprising perspective of his long-view approach to history. In this lushly illustrated follow-up to the bestselling How We Got to Now, Johnson applies that lens to the history of popular entertainment, arguing that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Throughout history, he locates the cutting edge of innovation wherever people are working the hardest to keep themselves and others amused.

Johnson’s storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows.

Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You’ll find the future wherever people are having the most fun.

Steven Johnson is the bestselling author of ten books, including How We Got to Now, Where Good Ideas Come From, The Invention of Air, The Ghost Map, and Everything Bad Is Good for You. The founder of a variety of influential websites, he is the host and co-creator of the PBS and BBC series How We Got to Now.
Available products
Book

Published 2016-11-15 by Riverhead

Book

Published 2016-11-15 by Riverhead

Comments

Microsoft’s featured story on Steven Johnson and WONDERLAND can be read here! Read more...

In an entertaining and accessible style, he takes tangents that arrive at sometimes startling conclusions, like a magician practicing misdirection. Less focused on the why than the how, Johnson connects the dots in a way that sheds new light on everyday concepts.

UK: Macmillan UK ; Brazil: Jorge Zahar ; Korea: Korea Economic Daily & Business Publication

Johnson is a master storyteller, weaving disparate elements together into a rich and seamless tapestry of technology and human history… This is a great book for all curious readers, especially the history-averse, who will enjoy the fast pace, topical diversity, and abundant trivia.

Johnson . . . provides a compelling counterintuitive argument that the Industrial Revolution, democracy, and the computer age were all driven by diversions and appetites that historians too often ignore.

Necessity is the mother of invention, right? Well, not always. Steven Johnson shows us how some of the most transformative ideas and technologies, like the computer, didn't emerge out of necessity at all but instead from the strange delight of play. Share this captivating, illustrated exploration of the history of invention. Turns out, you'll find the future wherever people are having the most fun. Read more...

Excerpt: Want to Know What Virutal Reality Might Become? Look to the Past Read more...

An engaging survey full of unexpected connections that readers of a historical or sociological bent will find particularly riveting.

Can you fall in love with a robot? Find out by listening to Episode One here: http://wonderland.audio and subscribe at iTunes/Soundcloud. Read more...